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  • Getting Started

    Blender for Beginners: Game Asset Creation

    Aimed at beginners – or people who are new to Blender – this 5 hour video course will bring you all the way from learning to navigate in Blender to importing your own game asset in a popular game engine. In 8 well organized sections with 51 short videos you will get a complete introduction to Blender and how to create game assets.

    Introduction for Beginners

    This tutorial series is aimed at the absolute beginner and takes you through everything from downloading and installing to modeling to lighting to render.

    Getting Started

    These 5 videos will get your Blender orientation started.

    Making the Switch from Maya

    Covers the basics of Blender from a Maya users perspective. Aims to smooth the transition for any Maya artists looking to use Blender in substitution or addition of their current workflow.

    Modeling

    All Blender Modifiers Explained

    Frederik Steinmetz explains all generate and deform modifiers available in Blender in short video tutorials.

    Modelling with Curves

    Discover how to use curves to trace a logo and create a finished beveled object.

    Secrets to Creating Low Poly Illustrations in Blender

    Learn how to create a low poly style illustration in Blender. This tutorial will focus more on how to achieve the style, rather than learning illustration theory or modeling anything in particular.

    Shading & Textures

    Introduction to Texturing in Cycles

    Discover how to add textures and properly map them using the Cycles rendering engine.

    Anisotropic Shading in Cycles

    The anisotropic shader allows you to create some complex materials like brushed metal, vinyl, saucepans, kitchen sinks and other materials which have been sanded. In this tutorial I’ll be giving you some in-depth information on what it is, when it should be used and how to use it.

    Modern Hologram Shader in Cycles

    Holograms can be useful in various places, from Sci-Fi-movies to music videos to visualizations of gadgeds and gear. Watch Jonathan Lampel set up a Cycles shader that turns your Blender models into a modern hologram.

    Create a Realistic Earth

    Discover how to create a realistic earth using textures from NASA and combining them together with material nodes.

    Microdisplacement in Cycles

    Since Blender 2.78 Cycles supports micro displacement for rendering. Learn how to use it and some quick examples in this tutorial by The Mantissa.

    Procedural Wood Shader

    This video demonstrates how to make a Cycles procedural wood texture and use it to create a customizable wood shader.

    14 Ways to mix Textures and Shaders

    Creating realistic materials is all about blending and mixing. That’s because every real surface consists of dozens of layers. In this tutorial you’ll learn 14 ways to mix textures and shaders in Blender.

    Lighting & Rendering

    Light Textures in Cycles

    Discover how to use Light Texture in Blender to create excruciatingly evocative pictures. Being boring is no good, and with Light Texture you will, hopefully, breathe life into your renders.

    Particle Trail with Cycles

    Render particles using the particle info node and learn how to adjust the lighting using the light path node.

    Lighting tips from the Masters

    The ultimate guide to understanding how lighting works in Blender. Explains everything from basic 3-point lighting setups to complex hollywood style lighting rigs.

    Bokeh Tutorial for CG Artists

    This is bokeh tutorial, aimed mainly at CG artists. Why? We won’t speak much about aperture and lenses here. Our main focus will be general principles of bokeh effect and how it relates to creating stunning images.

    Compositing

    Old Film Look in Blender

    Using particle systems and the Blender compositor any video can get the look of old film.

    Rigging

    Bow and Arrow Rigging

    Learn how to rig and animate a bow using IK and Limit Distance constraints in Blender 2.6.

    Animation

    Intro to Animation in Blender

    This tutorial gives an overview of the animation tools used in the new Blender 2.5.

    Dynamics & Simulation

    Explosions in Blender

    Learn how to make a great looking explosion using Blender’s smoke simulator and particle systems!

    A cool looking Inkdrop in Blender

    Discover how to create an ink in water effect using the Blender smoke simulator and the Cycles render engine.

    Introduction to Fluid Particles in Blender

    In this Blender 2.5 tutorial you are given an introduction to Blender’s SPH fluid particle system. This tutorial covers creating the fluids, collisions, and more.

    Automatic Watercolor Paint

    Utilizing the Dynamic Paint system in Blender, objects can be automatically filled with watercolor-style paint.

    Fracturing Complex Objects

    Ever get some nasty results from cell fracturing an object? Find out why that happens, and how to edit topology to get clean results the first time.

    Animating a Car Crash

    Jonathan Lampel shows you how to animate a car crash in Blender using physics and cell fracture for flying debris.

    Motion Tracking

    Sin City Look for Videos in Blender

    Learn how to apply the Sin City or spot color look to videos using tracking, masking and compositing in Blender.

    Blast Effect from Inception

    Learn physics in the new Blender, camera tracking, animation and more in this tutorial.

    Game Engine

    Environment Animation in Blender

    This tutorial goes through techniques to rig and animate props and environment objects that you need full control over.

    Python Scripting in the Game Engine

    Learn the basics of using Python scripting with the game engine in Blender 2.6 by creating a simple script to make a vehicle gain speed and stop.

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